AoeStats
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Arabia

510509460Analyzed
2v2 RM · 16h ago on Oct 1, 2026· 39m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
665
+11
🇷🇺 Danes · Russia
613
+13
🇦🇺 Teutons · Australia
556
-12
🇨🇳 Britons · China
556
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,710 9:53 20:18 32:38 ⚔ Scout Rush
40 1,566 9:57 13:38 28:59 ⛏ Fast Castle
15 576 11:29 25:45 —
12 453 12:16 21:09 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,900 12,155 6,840 2,705 39,600 52,828
15,635 11,055 4,805 3,185 34,680 47,054
8,135 7,266 1,455 875 17,731 19,970
6,725 4,307 1,120 200 12,352 13,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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