AoeStats
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Nomad

509057219Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 57m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Portuguese · Australia
1230
+12
🇦🇺 Danes · Australia
999
+21
🇳🇿 Saracens · New Zealand
1170
-18
🇺🇸 Varangians · United States
1095
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,649 13:08 16:55 41:13 ⛏ Fish Boom FC
23 1,346 14:45 21:19 37:05 ⛏ Fast Castle
22 1,290 14:03 17:46 30:33 ⛏ Fish Boom FC
18 1,022 14:53 19:20 57:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,940 27,865 20,250 4,750 68,805 69,128
22,105 10,325 5,085 5,250 42,765 47,358
17,720 14,945 7,735 950 41,350 44,636
14,645 12,010 8,615 3,910 39,180 42,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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