AoeStats
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Arena

508754989Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 85m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1308
+15
🇪🇸 Varangians · Spain
1295
+15
🇦🇺 Aztecs · Australia
1226
+18
🇺🇸 Teutons · United States
1286
-16
🇺🇸 Saxons · United States
1277
-16
🇨🇴 Koreans · Colombia
1268
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 4,975 8:17 24:35 38:32 ⚔ Towers FC
48 4,119 10:00 25:59 32:29
38 3,291 10:24 14:00 44:02 ⛏ Fast Castle
35 2,967 11:06 14:40 40:12 ⛏ Fast Castle
18 1,586 8:35 20:18 34:15 ⚔ Towers FC
17 1,449 10:38 15:50 38:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,810 53,444 20,935 7,820 138,009 156,149
55,225 27,120 47,265 1,085 130,695 135,912
47,705 50,763 20,370 5,150 123,988 158,073
25,130 41,728 19,610 4,445 90,913 148,226
36,835 25,412 13,085 1,885 77,217 77,892
20,545 24,762 6,200 2,265 53,772 61,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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