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Arena

510087825Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 38m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1450
+11
🇨🇳 Danes · China
1437
+11
1392
+13
1304
+17
🇨🇳 Persians · China
1433
-16
🇨🇳 Malay · China
1352
-14
1297
-12
1244
-10
Player eAPM Actions Feudal Castle Imperial Opening
67 2,582 9:58 13:43 34:45 ⛏ Fast Castle
49 1,903 10:30 14:35 29:35 ⛏ Fast Castle
48 1,858 8:56 12:28 25:43 ⛏ Fast Castle
46 1,770 12:17 16:25 20:57 ◆ FC into Fast Imp
41 1,587 10:31 14:08 30:14 ⛏ Fast Castle
38 1,481 11:24 13:57 25:18 ⛏ Fast Castle
34 1,310 9:01 20:43 — ⛏ Fast Castle
27 1,042 10:00 13:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,010 14,345 16,215 4,300 64,870 66,367
25,195 13,495 15,910 3,650 58,250 65,153
21,480 18,326 10,890 2,290 52,986 58,831
27,695 8,390 12,935 350 49,370 52,513
14,120 11,980 4,155 2,440 32,695 37,171
6,450 8,840 5,335 960 21,585 24,024
9,240 7,060 2,990 1,930 21,220 24,424
7,175 8,365 520 1,035 17,095 20,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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