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Arena

510083733Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 30m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1462
+11
🇸🇬 Muisca · Singapore
1441
+12
🇨🇳 Persians · China
1440
+12
🇮🇳 Saxons · India
1420
+12
🇨🇳 Persians · China
1449
-16
🇹🇼 Danes · Taiwan
1365
-13
1307
-10
1252
-8
Player eAPM Actions Feudal Castle Imperial Opening
51 1,551 10:48 14:30 — ⛏ Fast Castle
47 1,441 9:43 13:40 29:19 ⛏ Fast Castle
37 1,128 10:35 14:27 — ⛏ Fast Castle
32 977 10:40 14:46 — ⛏ Fast Castle
32 996 9:34 13:15 — ⛏ Fast Castle
27 815 11:10 14:56 26:51 ⛏ Fast Castle
23 696 12:23 15:17 — ⛏ Fast Castle
20 618 9:56 14:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,460 9,249 5,145 955 31,809 35,287
13,325 9,190 5,610 950 29,075 30,078
11,595 8,890 1,870 1,730 24,085 29,227
9,350 7,155 595 1,050 18,150 22,448
6,030 8,140 1,625 1,575 17,370 18,641
6,065 5,290 3,080 300 14,735 15,258
3,550 3,363 1,395 55 8,363 10,317
3,775 1,980 250 1,150 7,155 7,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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