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Arena

509544208Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 59m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1460
+7
🇦🇷 Mongols · Argentina
1258
+14
🇨🇳 Danes · China
1232
+17
1218
+15
🇷🇺 Danes · Russia
1235
-13
🇲🇽 Spanish · Mexico
1232
-13
🇲🇽 Turks · Mexico
1222
-13
🇲🇽 Franks · Mexico
1192
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 3,298 10:15 14:27 29:08 ⛏ Fast Castle
44 2,594 10:22 16:07 34:59 ⛏ Fast Castle
39 2,318 10:10 18:15 43:46 ⛏ Fast Castle
38 2,236 9:54 14:11 29:01 ⛏ Fast Castle
36 2,146 10:23 13:59 27:48 ⛏ Fast Castle
33 1,979 9:29 20:16 29:36 ⚔ M@A Rush
26 1,542 11:49 15:44 20:25 ◆ FC into Fast Imp
20 1,166 10:18 14:50 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,805 29,190 24,385 2,270 111,650 120,781
49,580 26,615 26,960 3,495 106,650 125,327
53,465 20,255 22,950 5,355 102,025 125,261
37,425 22,680 18,490 3,645 82,240 96,032
25,830 12,875 17,355 1,330 57,390 75,297
27,905 17,848 8,980 2,560 57,293 62,927
18,665 10,055 15,600 830 45,150 50,288
18,455 13,410 7,190 1,085 40,140 46,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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