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Pilgrims

509530952Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 51m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1473
+11
🇦🇺 Armenians · Australia
1356
+16
🇨🇳 Danes · China
1220
+28
1209
+22
🇨🇦 Malians · Canada
1392
-19
🇲🇽 Varangians · Mexico
1370
-18
🇨🇴 Georgians · Colombia
1350
-18
🇺🇸 Spanish · United States
1287
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,755 11:35 16:21 36:13 ⛏ Fish Boom FC
51 2,629 9:47 23:59 38:56 ⛏ Fast Castle
49 2,518 10:32 20:31 37:43 ⚔ Fish Boom into Archers
45 2,325 12:16 28:41 47:00 ⛏ Fish Boom into Galleys FC
36 1,886 12:01 37:46 — ⛏ Fish Boom into Fire Galleys FC
27 1,413 12:54 17:27 47:40 ⛏ Fish Boom FC
22 1,159 10:54 20:36 35:59 ⛏ Fish Boom into Galleys FC
16 803 14:53 18:38 35:07 ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
19,970 19,202 10,205 2,430 51,807 58,535
16,445 21,179 12,625 1,420 51,669 72,052
17,545 18,993 9,985 3,400 49,923 62,475
19,525 12,710 5,665 1,705 39,605 41,603
13,270 15,105 6,850 1,955 37,180 39,184
10,075 20,785 1,255 1,450 33,565 37,762
11,990 11,301 6,575 1,780 31,646 33,382
6,370 8,096 2,415 1,800 18,681 20,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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