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Arena

509124339Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 59m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1456
+9
🇨🇳 Georgians · China
1345
+14
🇨🇳 Bohemians · China
1333
+14
🇹🇼 Varangians · Taiwan
1202
+19
🇻🇳 Britons · Vietnam
1323
-15
🇭🇰 Tatars · Hong Kong SAR China
1297
-14
🇨🇳 Varangians · China
1283
-14
🇨🇳 Wei · China
1266
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,262 10:14 14:18 30:58 ⛏ Fast Castle
49 2,923 10:36 14:23 28:11 ⛏ Fast Castle
47 2,824 10:01 13:36 29:24 ⛏ Fast Castle
46 2,738 11:35 15:47 27:12 ⛏ Fast Castle
33 1,991 10:20 17:03 29:41 ⛏ Fast Castle
26 1,557 10:26 14:24 30:45 ⛏ Fast Castle
24 1,419 11:08 15:08 29:15 ⛏ Fast Castle
15 899 10:33 14:56 28:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,380 48,000 20,810 1,750 113,940 118,636
48,010 22,910 19,445 6,800 97,165 103,668
43,430 24,094 13,475 5,970 86,969 115,553
29,390 39,340 13,925 1,250 83,905 115,266
28,880 31,670 13,935 4,065 78,550 98,255
28,360 26,690 9,350 2,070 66,470 72,843
21,585 24,465 13,545 2,965 62,560 70,561
12,990 10,140 3,805 2,250 29,185 36,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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