AoeStats
← Tiny7192

Arena

510707139Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 35m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1109
+6
870
+15
🇨🇳 Danes · China
709
+21
🇷🇺 Varangians · Russia
679
+22
🇨🇳 Maya · China
873
-17
🇭🇰 Shu · Hong Kong SAR China
858
-17
🇩🇪 Cumans · Germany
822
-15
🇪🇸 Britons · Spain
806
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,386 10:16 13:57 28:24 ⛏ Fast Castle
34 1,198 10:55 14:59 30:23 ⛏ Fast Castle
34 1,216 10:45 14:59 28:07 ⛏ Fast Castle
33 1,154 10:48 15:47 34:57 ⛏ Fast Castle
18 628 10:57 15:51 — ⛏ Fast Castle
13 467 12:40 18:47 — ⛏ Fast Castle
13 448 11:36 26:00 34:44
9 314 9:43 — —

Resources

Player Food Wood Gold Stone Spent Collected
17,990 11,070 6,815 1,000 36,875 41,399
15,875 12,520 4,710 1,895 35,000 39,338
16,955 8,975 6,110 850 32,890 38,468
12,245 9,362 3,115 1,275 25,997 30,463
11,280 7,060 3,330 750 22,420 23,353
7,350 6,915 3,440 200 17,905 24,646
3,925 3,065 550 200 7,740 9,403
2,860 2,500 50 500 5,910 6,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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