AoeStats
← qbe

Nomad

509641085Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 40m 6s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1106
+12
🇨🇳 Saxons · China
1005
+16
🇪🇸 Persians · Spain
1021
-14
🇪🇸 Wu · Spain
1015
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,602 15:04 19:00 35:25 ⛏ Fish Boom FC
32 1,268 15:19 24:52 — ⚔ Fish Boom into M@A into Galleys into Fire Galleys FC
30 1,186 13:23 17:10 36:49 ⛏ Fish Boom FC
18 718 14:06 18:30 34:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,770 16,805 6,440 3,250 39,265 43,692
15,655 12,860 5,300 3,960 37,775 44,873
9,650 10,450 4,840 1,245 26,185 27,175
9,250 6,590 3,970 1,335 21,145 24,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.