AoeStats
← Emko

Baltic

510810978Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 72m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
791
+15
🇩🇪 Turks · Germany
790
+15
🇸🇰 Vietnamese · Slovakia
790
+15
🇸🇰 Burgundians · Slovakia
785
+16
🇫🇮 Danes · Finland
835
-17
🇫🇮 Saxons · Finland
806
-17
🇫🇮 Britons · Finland
750
-14
🇨🇱 Britons · Chile
712
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,620 12:08 20:01 34:34 ⛏ Fish Boom FC
20 1,484 12:36 19:56 29:04 ◆ FC into Fast Imp
18 1,315 10:54 19:37 46:05 ⛏ Fast Castle
16 1,168 12:18 22:18 39:40 ⛏ Fish Boom into Fire Galleys FC
14 1,040 13:16 18:10 30:27 ⛏ Fast Castle
14 997 11:34 16:48 36:23 ⛏ Fish Boom FC
14 1,004 11:04 27:32 43:17
12 877 11:57 23:36 37:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,555 32,490 22,520 3,500 111,065 144,425
29,005 35,335 28,750 4,200 97,290 151,445
31,345 28,911 26,000 2,030 88,286 104,845
28,960 30,745 20,055 3,225 82,985 92,872
36,405 16,505 12,995 2,900 68,805 84,860
21,525 28,993 15,385 2,470 68,373 75,087
19,315 24,540 14,525 4,695 63,075 78,734
13,870 7,680 10,885 1,950 34,385 52,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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