AoeStats
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Oasis

509096861Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 16m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1621
+11
🇨🇳 Khmer · China
1620
+11
🇨🇳 Ethiopians · China
1470
+17
🇨🇳 Danes · China
1087
+29
🇨🇿 Gurjaras · Czechia
1491
-17
🇧🇷 Ethiopians · Brazil
1485
-17
🇩🇪 Cumans · Germany
1478
-17
🇩🇪 Britons · Germany
1474
-17
Player eAPM Actions Feudal Castle Imperial Opening
68 1,151 9:18 — — ⚔ Archer Rush
62 1,039 8:54 — — ⚔ Scout Rush
57 961 9:21 — — ⚔ Archer Rush
53 891 9:33 — — ⚔ Archer Rush
50 852 11:56 16:31 — ⛏ Fast Castle
42 716 9:40 — —
37 624 9:12 — — ⚔ Scout Rush
37 624 10:52 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,725 1,985 50 100 6,860 8,131
3,970 2,524 150 0 6,644 7,003
2,500 2,660 1,225 0 6,385 6,611
3,690 2,460 50 0 6,200 6,276
3,395 2,179 350 50 5,974 6,474
3,170 1,938 655 0 5,763 5,932
3,275 1,950 250 30 5,505 5,999
2,385 1,527 640 0 4,552 4,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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