AoeStats
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Arena

508909404Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 45m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇱 Chinese · Albania
1595
+13
🇲🇽 Varangians · Mexico
1578
+13
🇻🇳 Mongols · Vietnam
1572
+14
🇮🇳 Saxons · India
1514
+16
🇦🇷 Saxons · Argentina
1545
-15
🇧🇦 Italians · Bosnia & Herzegovina
1516
-14
🇱🇻 Varangians · Latvia
1512
-14
🇨🇿 Slavs · Czechia
1504
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,641 10:06 14:00 27:06 ⛏ Fast Castle
47 2,140 10:50 14:47 29:49 ⛏ Fast Castle
39 1,753 9:43 13:40 28:05 ⛏ Fast Castle
37 1,658 9:55 13:53 29:46 ⛏ Fast Castle
36 1,609 10:52 14:52 31:38 ⛏ Fast Castle
35 1,567 11:01 15:10 28:58 ⛏ Fast Castle
34 1,529 9:32 13:41 28:02 ⛏ Fast Castle
34 1,550 10:30 17:08 32:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,540 23,300 20,080 3,650 78,570 80,087
29,290 20,630 14,255 4,930 69,105 76,885
30,040 23,275 11,150 2,900 67,365 75,260
30,045 13,360 22,495 950 66,850 69,354
20,745 26,430 14,615 4,500 66,290 78,777
16,285 22,560 10,060 1,830 50,735 53,499
13,130 19,815 14,350 2,150 49,445 57,038
13,180 13,290 6,465 1,015 33,950 40,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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