AoeStats
← ¬"M°rph!ne !? .CH

Nomad

509922670Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 65m 5s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Koreans · India
1168
+14
🇨🇳 Bengalis · China
1128
+16
🇨🇦 Saxons · Canada
1123
+16
🇰🇬 Huns · Kyrgyzstan
1093
+17
🇳🇴 Persians · Norway
1170
-27
🇦🇷 Spanish · Argentina
1154
-17
🇨🇦 Varangians · Canada
1097
-15
🇨🇭 Japanese · Switzerland
1081
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,430 14:50 26:10 40:20 ⚔ Fish Boom into Scouts
34 2,200 13:15 17:39 35:24 ⛏ Fish Boom FC
32 2,084 14:53 18:39 38:55 ⛏ Fish Boom FC
28 1,830 14:48 19:09 37:10 ⛏ Fast Castle
24 1,582 14:51 22:11 34:59 ⛏ Fish Boom FC into Fire Galleys
21 1,336 14:32 21:18 35:56 ⛏ Fish Boom into Fire Galleys FC
21 1,391 15:37 22:16 47:50 ⛏ Fish Boom FC
17 1,114 13:24 23:03 31:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
53,020 26,910 19,255 5,625 104,810 117,053
21,990 27,126 18,090 5,930 73,136 78,296
27,560 16,450 20,490 2,350 66,850 101,995
30,770 11,055 17,230 5,225 64,280 70,988
21,205 25,938 13,455 3,545 64,143 94,744
30,995 15,505 11,965 4,785 63,250 76,707
12,095 25,151 21,305 3,605 62,156 66,012
17,600 11,219 7,080 2,515 38,414 39,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.