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Nomad

509830542Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 28m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1626
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1611
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1558
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1419
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Player eAPM Actions Feudal Castle Imperial Opening
46 1,289 13:56 17:44 — ⛏ Fish Boom FC
42 1,184 12:23 26:50 — ⚔ Fish Boom into Archers into Scouts
39 1,090 13:29 18:37 — ⛏ Fish Boom FC
37 1,034 11:17 19:34 — ⛏ Fish Boom FC
33 931 11:33 22:22 — ⛏ Fish Boom into Fire Galleys into Galleys FC
32 906 14:52 20:14 — ⛏ Fish Boom FC
31 878 14:40 18:25 — ⛏ Fish Boom FC
22 625 15:32 19:30 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,800 7,457 1,315 955 17,527 19,131
6,905 7,776 1,665 280 16,626 18,675
4,650 6,580 1,535 345 13,110 14,254
5,250 4,870 1,120 960 12,200 12,234
5,630 4,794 1,200 315 11,939 12,019
4,400 5,125 975 260 10,760 12,694
3,600 3,700 825 105 8,230 9,544
3,000 3,092 390 100 6,582 6,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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