AoeStats
← 恆浪蕩

Nomad

509137764Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 19m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1726
+13
🇹🇼 Danes · Taiwan
1702
+14
🇹🇼 Spanish · Taiwan
1667
+15
🇹🇼 Vietnamese · Taiwan
1703
-15
🇦🇷 Wei · Argentina
1668
-15
🇹🇼 Persians · Taiwan
1605
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 910 11:27 — — ⛏ Fish Boom into Fire Galleys
46 899 12:01 — — ⛏ Fish Boom into Galleys FC
41 806 13:17 17:08 — ⛏ Fish Boom FC
40 780 13:06 18:18 — ⛏ Fish Boom FC
37 717 14:03 17:54 — ⛏ Fish Boom FC
30 581 12:53 16:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,800 4,152 880 785 9,617 9,485
3,150 3,956 655 100 7,861 8,258
3,150 3,591 675 100 7,516 7,331
3,175 3,010 430 850 7,465 6,759
3,050 3,022 615 305 6,992 6,479
3,200 2,286 435 755 6,676 6,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.