Oasis
508080957Analyzed4v4 RM
·
10d ago on Sep 20, 2026·
21m 20s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
AiM | PoRRo
25 units ordered
Archer25
First military 12:03 — Archer
Kr4mer
21 units ordered
Scout Cavalry21
First military 10:16 — Scout Cavalry
Dark Horse
16 units ordered
Scout Cavalry16
First military 11:05 — Scout Cavalry
NPG | FishCL
31 units ordered
Archer31
First military 10:48 — Archer
johnnyboy
5 units ordered
Steppe Lancer4
Camel Scout1
First military 17:34 — Camel Scout
LM | RenLo
45 units ordered
Archer45
First military 11:12 — Archer
Hanserino
24 units ordered
Scout Cavalry24
First military 10:32 — Scout Cavalry
Aligmaster
5 units ordered
Militia5
First military 9:33 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
AiM | PoRRo’s army
and what beats it
beaten by
Skirmisher
+3
Kr4mer’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Dark Horse’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
NPG | FishCL’s army
and what beats it
beaten by
Skirmisher
+3
johnnyboy’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+12
Camel Rider
+5
LM | RenLo’s army
and what beats it
beaten by
Skirmisher
+3
Hanserino’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Aligmaster’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1