AoeStats
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Oasis

508080957Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 21m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1583
+13
🇨🇱 Gurjaras · Chile
1557
+14
🇨🇱 Burgundians · Chile
1550
+15
🇹🇷 Turks · Türkiye
1516
+16
🇩🇪 Armenians · Germany
1683
-21
🇩🇪 Magyars · Germany
1514
-14
🇬🇧 Bulgarians · United Kingdom
1493
-13
🇺🇸 Khitans · United States
1397
-10
Player eAPM Actions Feudal Castle Imperial Opening
70 1,491 9:21 — — ⚔ Scout Rush
53 1,130 9:07 — — ⚔ Scout Rush
53 1,124 9:26 — — ⚔ Archer Rush
47 1,004 8:51 19:20 —
42 904 9:04 — — ⚔ Archer Rush
42 891 8:33 — — ⚔ Scout Rush
29 616 12:01 17:03 — ⛏ Fast Castle
28 587 9:57 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,505 3,350 200 0 9,055 10,073
3,850 3,495 1,695 0 9,040 9,835
5,505 3,205 250 0 8,960 9,659
5,380 3,025 150 0 8,555 9,116
3,675 3,198 1,425 105 8,403 9,450
2,750 3,352 2,125 125 8,352 9,247
4,025 2,707 325 5 7,062 7,536
3,135 2,374 470 145 6,124 6,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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