AoeStats
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Oasis

509851343Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 44m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Slavs · Türkiye
1213
+11
🇨🇴 Saxons · Colombia
1186
+12
🇹🇷 Bulgarians · Türkiye
1107
-12
🇹🇷 Britons · Türkiye
1079
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,712 9:19 15:48 33:06 ⛏ Fast Castle
34 1,509 11:50 17:45 39:42 ⛏ Fast Castle
30 1,341 10:01 18:11 31:31 ⛏ Fast Castle
26 1,144 11:39 18:04 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
23,635 17,304 10,280 4,655 55,874 63,897
12,050 16,490 12,745 985 42,270 44,065
15,455 10,472 6,085 4,170 36,182 43,429
11,805 7,687 3,750 1,135 24,377 24,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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