AoeStats
← Long John Silver

Black Forest

509154268Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 13m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1553
+14
🇨🇳 Varangians · China
1514
+15
🇨🇿 Aztecs · Czechia
1509
+16
🇩🇪 Mongols · Germany
1490
+16
🇹🇷 Khmer · Türkiye
1551
-17
🇩🇪 Saracens · Germany
1494
-15
🇹🇷 Danes · Türkiye
1486
-15
🇩🇪 Ethiopians · Germany
1474
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 775 11:53 — —
38 526 — — —
38 524 9:11 — — ⚔ Archer Rush
38 522 10:56 — — ⛏ Fast Castle
35 488 11:00 — — ⛏ Fast Castle
33 454 9:31 — — ⚔ Archer Rush
28 384 11:47 — —
21 289 11:01 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,150 1,755 585 100 4,590 4,395
2,925 972 200 170 4,267 3,941
2,465 1,335 50 35 3,885 4,234
2,525 960 250 0 3,735 4,360
1,800 1,420 275 100 3,595 3,803
2,150 757 50 200 3,157 3,079
1,850 1,144 50 35 3,079 3,921
1,950 1,050 0 0 3,000 4,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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