AoeStats
← Long John Silver

Black Forest

509143280Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 37m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1530
+13
🇩🇪 Saracens · Germany
1513
+13
🇲🇽 Bohemians · Mexico
1471
+15
🇦🇲 Britons · Armenia
1378
+19
🇳🇱 Saxons · Netherlands
1514
-18
🇬🇧 Teutons · United Kingdom
1450
-15
🇱🇹 Saxons · Lithuania
1439
-14
🇳🇱 Danes · Netherlands
1397
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 2,548 11:20 14:51 29:23 ⛏ Fast Castle
42 1,537 8:29 24:45 36:59 ⚔ M@A into Archers
41 1,520 9:24 27:19 — ⚔ Skirmisher Rush
40 1,481 9:31 22:51 33:59 ⚔ M@A into Towers FC
29 1,058 10:20 15:02 32:24 ⛏ Fast Castle
27 992 10:28 14:13 28:11 ⛏ Fast Castle
26 980 12:08 27:20 36:38 ⛏ Fast Castle
18 672 11:53 15:39 31:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,470 13,565 10,840 2,250 55,125 60,962
19,510 15,160 11,045 4,400 50,115 53,565
17,305 10,165 7,165 1,600 36,235 36,978
12,630 10,061 5,570 890 29,151 35,608
8,625 7,150 3,915 1,520 21,210 22,858
8,225 7,000 3,235 1,200 19,660 22,183
8,695 9,230 855 550 19,330 20,502
8,625 5,928 1,900 1,830 18,283 21,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.