AoeStats
← Long John Silver

Black Forest

508500039Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 50m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Italians · Vietnam
1486
+17
🇻🇳 Georgians · Vietnam
1448
+18
🇻🇳 Turks · Vietnam
1409
+20
🇻🇳 Persians · Vietnam
1399
+20
🇺🇸 Danes · United States
1550
-21
🇹🇼 Saxons · Taiwan
1488
-18
🇩🇪 Saracens · Germany
1477
-18
🇨🇿 Persians · Czechia
1470
-18
Player eAPM Actions Feudal Castle Imperial Opening
59 2,987 10:56 15:48 36:49 ⛏ Fish Boom FC
44 2,215 10:35 15:40 28:35 ⛏ Fish Boom FC
43 2,149 13:09 17:13 31:03 ⛏ Fast Castle
36 1,808 11:40 15:27 30:15 ⛏ Fish Boom FC
34 1,697 14:30 18:31 31:19 ⛏ Fish Boom FC
32 1,617 13:23 25:42 41:16 ⛏ Fast Castle
28 1,405 11:30 16:27 34:42 ⛏ Fish Boom FC
17 859 8:53 20:47 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,460 27,240 24,105 5,240 105,045 107,014
51,175 20,420 22,915 4,850 99,360 107,383
36,990 16,475 19,865 5,695 79,025 87,043
21,280 37,473 7,325 3,055 69,133 75,395
24,885 27,483 9,155 945 62,468 62,887
14,425 28,161 15,685 3,145 61,416 69,882
13,335 17,574 9,600 1,275 41,784 47,058
7,600 10,295 1,470 495 19,860 35,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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