AoeStats
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Lombardia

509078367Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 54m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1198
+13
🇫🇷 Georgians · France
1130
+16
🇵🇭 Danes · Philippines
1136
-15
🇵🇭 Saxons · Philippines
1114
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,141 11:44 16:00 37:59 ⛏ Fast Castle
27 1,480 10:04 22:03 44:37 ⚔ M@A into Skirms
24 1,338 10:04 20:49 35:43 ⚔ M@A FC into Skirms
21 1,148 12:35 22:53 40:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,090 20,733 18,440 5,395 65,658 77,895
27,840 20,965 11,465 3,250 63,520 77,762
30,295 21,060 8,910 2,550 62,815 72,485
27,555 15,542 9,280 2,625 55,002 58,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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