AoeStats
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Arena

510693295Analyzed
4v4 RM · 24h ago on Oct 2, 2026· 82m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
1247
+12
🇲🇽 Varangians · Mexico
1204
+14
🇨🇳 Cumans · China
1191
+14
🇨🇳 Armenians · China
1183
+14
🇧🇴 Varangians · Bolivia
1198
-15
🇲🇽 Spanish · Mexico
1148
-13
🇲🇽 Ethiopians · Mexico
1143
-13
🇲🇽 Maya · Mexico
1140
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 3,631 10:35 15:10 51:15 ⛏ Fast Castle
41 3,433 10:09 16:19 34:06 ⚔ FC into Archers
39 3,230 10:47 15:02 40:08 ⛏ Fast Castle
28 2,308 11:14 14:46 42:21 ⛏ Fast Castle
27 2,212 10:22 17:47 37:57 ⛏ Fast Castle
25 2,028 10:43 14:57 54:35 ⛏ Fast Castle
17 1,379 8:55 21:43 35:28 ⛏ Fast Castle
9 752 9:40 23:26 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
43,380 45,966 18,310 3,650 111,306 155,854
42,260 30,065 32,415 3,455 108,195 121,980
47,855 17,050 34,160 3,350 102,415 109,146
31,590 42,505 18,400 3,275 95,770 107,608
45,165 23,787 22,600 3,200 94,752 96,971
26,715 11,980 17,205 3,785 59,685 68,399
16,610 9,205 7,275 750 33,840 44,052
11,055 6,055 2,130 135 19,375 22,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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