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Pilgrims

508582399Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 57m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1118
+15
🇨🇳 Spanish · China
1064
+18
🇨🇳 Danes · China
987
+21
🇨🇳 Varangians · China
969
+21
🇺🇸 Vietnamese · United States
1152
-21
🇲🇽 Dravidians · Mexico
1137
-20
🇺🇸 Japanese · United States
1132
-20
🇺🇸 Varangians · United States
973
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,616 12:49 19:12 38:54 ⛏ Fish Boom FC
43 2,455 11:44 19:58 37:11 ⛏ Fish Boom into Galleys into Fire Galleys FC
35 1,988 11:58 22:36 38:58 ⚔ Fish Boom into Scouts into Fire Galleys
32 1,806 12:24 17:55 32:25 ⛏ Fish Boom into Galleys FC
21 1,212 12:26 17:12 40:53 ⛏ Fish Boom FC
17 956 12:12 18:03 34:11 ⛏ Fish Boom into Fire Galleys FC
17 961 11:54 18:24 — ⛏ Fast Castle
12 693 11:24 15:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,385 31,870 20,235 2,450 77,940 92,222
22,545 25,110 21,385 950 69,990 74,766
14,180 23,835 11,535 2,405 51,955 56,318
13,495 19,500 6,575 1,660 41,230 59,558
14,350 16,750 4,540 1,900 37,540 46,420
7,200 17,933 6,390 2,460 33,983 34,323
6,465 6,375 1,710 955 15,505 15,372
5,380 3,545 950 1,600 11,475 12,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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