MegaRandom
509683050Analyzed2v2 RM
·
4d ago on Sep 27, 2026·
58m 11s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
King Dario II
116 units ordered
Varangian Guard32
Light Cavalry30
Hearth Troop26
Knight13
Battering Ram7
Scout Cavalry5
Monk3
First military 22:59 — Scout Cavalry
wolololigma
169 units ordered
Mameluke87
Light Cavalry65
Trebuchet6
Spearman5
Monk4
Militia2
First military 7:41 — Militia
GlorioustoRy [75MINGAME]
136 units ordered
Elite Skirmisher55
Knight33
Pikeman15
Light Cavalry15
Spearman8
Cavalier7
Scout Cavalry3
First military 19:46 — Scout Cavalry
mcriano22
195 units ordered
Elite Skirmisher100
Slinger55
Spearman11
Kamayuk10
Siege Ram7
Champi Scout5
Trebuchet4
Mangonel3
First military 9:33 — Champi Scout
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
King Dario II’s army
and what beats it
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
wolololigma’s army
and what beats it
beaten by
Spearman
+12
Camel Rider
+5
Skirmisher
+2
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
GlorioustoRy [75MINGAME]’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
mcriano22’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3