AoeStats
← wolololigma

MegaRandom

509683050Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 58m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
1068
+16
🇺🇸 Saracens · United States
1036
+17
🇪🇸 Inca · Spain
1104
-18
🇹🇷 Goths · Türkiye
1037
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,554 14:41 23:59 41:16 ⛏ Fast Castle
26 1,506 15:22 23:15 53:32 ⚔ FC into Scouts
22 1,284 15:14 25:18 44:06 ⚔ Drush FC
18 1,026 15:15 21:59 50:38 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
25,150 24,920 5,920 3,860 59,850 65,832
21,915 13,110 13,760 2,250 51,035 58,697
21,150 16,587 5,690 2,900 46,327 57,932
18,480 15,418 7,610 2,285 43,793 54,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.