AoeStats
← wolololigma

Fortress

509514483Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 145m 39s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1059
+17
🇺🇸 Teutons · United States
1056
+18
🇺🇸 Britons · United States
1036
+18
🇺🇸 Hindustanis · United States
1035
+18
🇺🇸 Jurchens · United States
1140
-19
🇺🇸 Danes · United States
1133
-19
🇺🇸 Britons · United States
1057
-17
🇺🇸 Ethiopians · United States
1030
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 5,370 8:11 12:18 28:04 ⛏ Fast Castle
33 4,741 7:32 13:23 26:22 ⛏ Fast Castle
33 4,806 7:24 12:14 28:12 ⛏ Fast Castle
30 4,411 8:16 15:27 27:17 ⛏ Fast Castle
28 4,029 8:01 13:06 25:57 ⛏ Fast Castle
22 3,273 7:01 10:38 23:38 ⛏ Fast Castle
22 3,207 5:57 14:14 24:52 ⛏ Fast Castle
15 2,241 8:26 13:02 33:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
154,210 68,735 50,385 6,940 280,270 289,012
119,735 52,140 101,265 6,085 279,225 339,585
106,365 77,875 80,175 4,640 269,055 286,609
91,650 55,860 84,610 5,530 237,650 331,186
107,095 69,425 34,470 9,510 220,500 229,366
74,190 82,540 52,920 4,715 214,365 246,153
59,390 74,365 51,325 8,140 193,220 198,484
75,745 67,190 28,775 2,400 174,110 190,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.