AoeStats
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Fortress

509261378Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 79m 57s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1176
+12
🇲🇽 Danes · Mexico
1096
+16
🇺🇸 Franks · United States
1057
+17
🇺🇸 Saracens · United States
949
+23
🇺🇸 Persians · United States
1144
-19
🇺🇸 Danes · United States
1119
-18
🇺🇸 Bohemians · United States
1059
-16
🇺🇸 Saxons · United States
1033
-15
Player eAPM Actions Feudal Castle Imperial Opening
88 7,001 7:27 14:12 30:27 ⛏ Fast Castle
71 5,665 7:46 12:17 28:52 ⛏ Fast Castle
39 3,143 7:50 12:33 31:54 ⛏ Fast Castle
30 2,410 8:42 14:10 28:44 ⛏ Fast Castle
29 2,336 8:03 14:07 30:39 ⛏ Fast Castle
22 1,787 7:27 11:07 24:24 ⛏ Fast Castle
20 1,605 7:28 15:32 26:05 ⛏ Fast Castle
19 1,546 9:01 13:51 31:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,330 57,175 31,770 3,330 143,605 160,892
65,400 30,550 41,965 5,185 143,100 151,035
43,835 54,670 20,310 3,050 121,865 135,542
44,050 47,085 21,940 3,480 116,555 134,201
45,690 39,840 28,230 1,705 115,465 160,376
46,105 40,335 21,790 4,750 112,980 123,961
31,240 47,620 14,175 5,190 98,225 109,454
42,745 30,885 20,605 2,435 96,670 126,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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