AoeStats
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Fortress

508575180Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 58m 8s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1141
+12
🇺🇸 Ethiopians · United States
1026
+17
🇺🇸 Saxons · United States
1000
+17
🇲🇽 Teutons · Mexico
1086
-18
🇺🇸 Romans · United States
1019
-14
🇨🇳 Khmer · China
1018
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,141 9:33 12:54 30:34 ⛏ Fast Castle
20 1,161 7:15 10:57 27:35 ⛏ Fast Castle
20 1,152 7:26 11:49 33:13 ⛏ Fast Castle
19 1,083 8:12 12:05 23:06 ⛏ Fast Castle
15 886 7:58 16:03 33:56 ⛏ Fast Castle
12 697 8:16 16:14 32:20 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
54,130 21,560 16,565 2,380 94,635 95,370
34,415 20,060 12,850 2,985 70,310 81,282
27,720 14,660 17,140 1,900 61,420 77,749
17,310 17,665 7,610 7,000 49,585 55,968
12,225 23,120 4,725 3,550 43,620 61,556
14,225 11,750 5,485 2,650 34,110 36,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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