AoeStats
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Black Forest

508569869Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 50m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1082
+16
🇦🇷 Saracens · Argentina
1053
+17
🇦🇷 Franks · Argentina
962
+21
🇺🇸 Varangians · United States
1162
-21
🇺🇸 Ethiopians · United States
1043
-17
🇺🇸 Danes · United States
1016
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,241 9:25 22:15 37:29 ⚔ Archer Rush
42 2,097 13:27 19:49 40:44 ⛏ Fast Castle
23 1,156 13:49 26:05 35:50 ⚔ Skirmisher Rush
21 1,073 12:38 16:28 36:36 ⛏ Fast Castle
20 1,006 14:44 38:21 46:56 ⚔ Skirmisher Rush
12 614 12:54 23:38 42:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,025 16,036 12,730 3,700 56,491 57,628
24,730 15,989 8,865 2,325 51,909 60,335
13,335 10,942 8,315 2,955 35,547 38,942
14,755 8,100 9,995 2,150 35,000 41,591
10,820 12,419 8,785 2,050 34,074 37,969
9,665 9,528 1,420 1,140 21,753 23,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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