Arabia
507304627Analyzed2v2 RM
·
14d ago on Sep 17, 2026·
55m 44s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Joaquito
202 units ordered
Crossbowman109
Archer36
Spearman23
White Feather Guard13
Arbalester8
Pikeman6
Monk4
War Chariot (Focus Fire)3
First military 12:08 — Archer
cacadecaca38
174 units ordered
Skirmisher58
Crossbowman35
Spearman23
Man-at-Arms15
Archer13
Cavalry Archer12
Battering Ram6
Pikeman5
Steppe Lancer4
Militia3
First military 12:44 — Militia
[STT]Kratos_
103 units ordered
Crossbowman56
Archer35
Elite Skirmisher5
Scorpion4
Spearman2
Skirmisher1
First military 11:06 — Archer
[STT]Fe_
283 units ordered
Two-Handed Swordsman180
Battle Elephant39
Elite Skirmisher30
Knight21
Scout Cavalry6
Bombard Cannon6
Monk1
First military 10:23 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Joaquito’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
cacadecaca38’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
[STT]Kratos_’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
[STT]Fe_’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+30
Camel Rider
+9
Scorpion
+7
beaten by
Skirmisher
+3