Arabia
507304627Analyzed2v2 RM
·
14d ago on Sep 17, 2026·
55m 44s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 234,168 analysed team-game players on Arabia.
Joaquito
C
Feudal Age
10:22
vs 10:18
btm 48%
Castle Age
24:53
vs 22:29
btm 23%
Imperial Age
46:31
vs 39:58
btm 14%
eAPM
56
vs 31
top 11%
First military
11:33
vs 11:39
top 48%
▼
Slow Castle Age at 24:53 — slower than 77% of analysed players on Arabia
▼
Slow Imperial Age at 46:31 — slower than 86% of analysed players on Arabia
▲
High eAPM (56) — top quarter of analysed players
▼
Town centers idle 3:23 of the first 24:53 — keep villagers queued
cacadecaca38
D
Feudal Age
11:36
vs 10:18
btm 21%
Castle Age
38:09
vs 22:29
btm 1%
Imperial Age
—
vs 39:58
btm 0%
eAPM
26
vs 31
btm 37%
First military
12:23
vs 11:39
btm 42%
▼
Slow Feudal Age at 11:36 — slower than 79% of analysed players on Arabia
▼
Slow Castle Age at 38:09 — slower than 99% of analysed players on Arabia
▼
Town centers idle 9:34 of the first 38:09 — keep villagers queued
[STT]Kratos_
C
Feudal Age
9:51
vs 10:18
top 37%
Castle Age
26:26
vs 22:29
btm 12%
Imperial Age
—
vs 39:58
btm 0%
eAPM
26
vs 31
btm 37%
First military
10:31
vs 11:39
top 30%
▼
Slow Castle Age at 26:26 — slower than 88% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 26:26
[STT]Fe_
A
Feudal Age
7:56
vs 10:18
top 0%
Castle Age
20:16
vs 22:29
top 24%
Imperial Age
42:07
vs 39:58
btm 34%
eAPM
44
vs 31
top 25%
First military
9:53
vs 11:39
top 15%
▲
Fast Feudal Age at 7:56 — faster than 100% of analysed players on Arabia
▲
Fast Castle Age at 20:16 — faster than 76% of analysed players on Arabia
▲
High eAPM (44) — top quarter of analysed players
▲
Early military at 9:53 (Scout Cavalry) — earlier than 85% of analysed players on Arabia
▲
Town centers almost never idle — 0s across the first 20:16