AoeStats
← Joaquito

Arabia

507304627Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 55m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malay · Colombia
1185
+13
🇨🇴 Italians · Colombia
1136
+15
🇨🇱 Shu · Chile
1143
-15
🇨🇱 Cumans · Chile
1083
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,106 10:22 24:53 46:31 ⚔ Archer Rush
44 2,478 7:56 20:16 42:07 ⚔ Scout Rush
26 1,434 11:36 38:09 — ⚔ Skirmisher Rush
26 1,438 9:51 26:26 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,895 19,804 15,175 4,585 76,459 86,744
13,925 14,215 10,015 2,350 40,505 43,778
12,070 13,194 4,530 225 30,019 33,353
7,345 11,312 5,350 150 24,157 27,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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