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African Clearing

510336753Analyzed
4v4 RM · 4h ago on Sep 30, 2026· 39m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Japanese · Belgium
1305
+15
🇧🇪 Varangians · Belgium
1296
+15
🇲🇪 Danes · Montenegro
1252
+17
🇲🇪 Vietnamese · Montenegro
1188
+21
🇧🇦 Vikings · Bosnia & Herzegovina
1296
-18
🇮🇳 Ethiopians · India
1277
-17
🇦🇪 Lithuanians · United Arab Emirates
1277
-17
🇨🇳 Berbers · China
1268
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,596 14:06 18:03 35:08 ⛏ FC into Fish Boom
39 1,555 11:48 21:39 34:09 ⚔ M@A FC
37 1,479 11:49 19:49 — ⛏ Fast Castle
32 1,287 15:04 18:49 37:36 ⛏ Fast Castle
30 1,189 13:37 23:04 — ⚔ Archers into Skirms
29 1,140 13:11 25:00 39:34 ⚔ Archer Rush
25 1,008 14:01 18:42 37:43 ⛏ Fast Castle
13 528 15:55 19:33 32:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,360 10,839 8,495 1,100 38,794 43,295
15,910 11,411 7,940 980 36,241 41,068
16,010 12,036 4,455 2,450 34,951 36,990
9,695 7,625 2,400 3,650 23,370 28,738
7,695 9,030 4,865 1,075 22,665 24,457
7,000 7,900 3,015 1,050 18,965 22,717
6,700 5,195 1,765 1,500 15,160 16,409
6,450 4,691 1,050 1,190 13,381 15,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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