AoeStats
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Nomad

508862067Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 38m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1307
+14
🇨🇳 Persians · China
1289
+14
1288
+14
🇸🇬 Italians · Singapore
1269
+15
🇨🇳 Huns · China
1286
-15
1282
-16
🇭🇰 Varangians · Hong Kong SAR China
1229
-13
🇨🇳 Byzantines · China
1216
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,880 13:46 17:30 — ⛏ Fish Boom FC
48 1,864 14:45 18:21 37:34 ⛏ Fish Boom FC
43 1,656 14:35 23:14 — ⚔ Fish Boom into M@A
39 1,495 13:00 16:50 31:24 ⛏ Fish Boom into Galleys FC
35 1,358 15:45 19:59 — ⛏ Fish Boom FC
34 1,313 12:32 20:59 — ⛏ Fish Boom FC into Fire Galleys
32 1,239 13:08 19:55 37:20 ⛏ Fish Boom into Fire Galleys FC
23 907 13:42 17:54 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,595 13,945 5,675 1,070 32,285 32,957
11,870 14,151 3,470 1,205 30,696 32,286
12,510 8,965 6,445 1,865 29,785 32,327
10,350 10,571 2,780 2,250 25,951 27,857
9,510 9,256 3,110 3,100 24,976 29,204
7,800 10,785 4,615 1,630 24,830 26,354
10,995 7,818 5,400 415 24,628 26,707
11,445 7,748 2,245 1,150 22,588 23,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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