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Arena

509860342Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 41m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1925
+16
🇻🇳 Saxons · Vietnam
1862
+19
🇨🇳 Danes · China
1810
+21
🇨🇳 Huns · China
1761
+21
🇹🇼 Poles · Taiwan
1962
-21
🇹🇼 Persians · Taiwan
1924
-20
🇹🇼 Saxons · Taiwan
1888
-18
🇹🇼 Saxons · Taiwan
1886
-18
Player eAPM Actions Feudal Castle Imperial Opening
60 2,527 10:41 14:02 30:21 ⛏ Fast Castle
55 2,308 10:30 14:05 28:17 ⛏ Fast Castle
55 2,306 10:09 14:20 29:45 ⛏ Fast Castle
53 2,228 10:35 14:38 31:22 ⛏ Fast Castle
52 2,179 8:46 18:43 35:56 ⛏ Fast Castle
49 2,067 7:38 20:58 32:34 ⚔ Towers FC
41 1,720 10:05 16:11 30:41 ⛏ Fast Castle
40 1,688 10:08 13:38 28:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,220 22,440 10,920 2,350 69,930 72,271
34,865 14,945 12,710 4,450 66,970 75,632
27,845 16,175 19,640 2,900 66,560 77,882
30,630 17,475 12,820 3,700 64,625 68,367
27,870 20,405 7,985 1,920 58,180 60,779
18,310 21,175 7,785 2,900 50,170 56,187
14,385 17,055 10,315 555 42,310 50,579
12,150 10,688 5,075 1,660 29,573 39,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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