AoeStats
← ur dads dad

Fortress

509985665Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 58m 16s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1251
+13
🇦🇷 Vietnamese · Argentina
1180
+16
🇨🇴 Tupi · Colombia
1152
+17
🇨🇴 Burgundians · Colombia
1108
+18
🇬🇧 Danes · United Kingdom
1217
-18
🇬🇧 Saxons · United Kingdom
1204
-17
🇺🇸 Cumans · United States
1137
-15
🇺🇸 Saxons · United States
1135
-14
Player eAPM Actions Feudal Castle Imperial Opening
72 4,181 7:03 11:55 28:21 ⛏ Fast Castle
41 2,391 8:23 12:06 25:29 ⛏ Fast Castle
36 2,069 8:08 12:32 22:26 ⛏ Fast Castle
33 1,904 8:13 12:10 25:19 ⛏ Fast Castle
26 1,496 7:47 11:30 46:55 ⛏ Fast Castle
26 1,499 8:55 16:17 29:43 ⛏ Fast Castle
22 1,273 8:44 13:59 28:26 ⛏ Fast Castle
13 760 7:29 19:54 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,905 33,130 18,945 1,530 77,510 77,133
21,835 24,460 18,275 1,115 65,685 94,440
32,970 15,170 16,530 340 65,010 71,477
20,450 20,630 15,925 3,575 60,580 99,013
16,415 15,700 15,800 1,440 49,355 53,976
21,755 9,090 11,350 4,205 46,400 61,841
12,075 18,490 9,520 1,805 41,890 46,882
17,935 12,985 6,120 1,700 38,740 46,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.