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Arena

509434699Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 66m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Britons · Finland
1206
+13
🇸🇪 Varangians · Sweden
1195
+14
🇫🇮 Aztecs · Finland
1181
+14
🇧🇷 Sicilians · Brazil
1120
+18
🇺🇸 Huns · United States
1187
-16
🇺🇸 Slavs · United States
1150
-15
🇲🇽 Danes · Mexico
1128
-14
🇳🇱 Bengalis · Netherlands
1124
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,716 9:17 15:51 30:40 ⛏ Fast Castle
42 2,811 11:11 17:29 30:52 ⛏ Fast Castle
36 2,399 9:27 17:04 33:28 ⛏ Fast Castle
30 2,021 11:15 26:37 39:48 ⚔ Towers FC
27 1,803 12:13 16:18 31:17 ⛏ Fast Castle
25 1,694 11:14 15:45 30:03 ⛏ Fast Castle
22 1,444 11:35 17:14 34:03 ⛏ Fast Castle
22 1,492 10:45 14:22 27:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,350 29,825 37,965 5,070 151,210 156,065
70,430 25,776 28,420 4,150 128,776 131,507
35,015 51,845 23,935 5,165 115,960 120,926
44,020 22,360 32,405 7,140 105,925 119,731
41,415 40,055 11,120 1,735 94,325 108,610
54,000 16,910 14,370 850 86,130 93,276
37,220 25,890 13,450 1,365 77,925 84,586
29,045 31,255 6,715 1,375 68,390 88,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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