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Arena

510381629Analyzed
4v4 RM · 23h ago on Sep 30, 2026· 54m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1313
+11
🇹🇷 Poles · Türkiye
1244
+14
🇹🇷 Persians · Türkiye
1174
+17
🇹🇷 Britons · Türkiye
1147
+18
1229
-16
🇲🇽 Mongols · Mexico
1212
-16
🇮🇳 Varangians · India
1171
-14
🇨🇳 Saxons · China
1170
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,950 10:05 14:00 29:23 ⛏ Fast Castle
51 2,801 10:45 14:49 35:54 ⛏ Fast Castle
46 2,518 11:31 15:52 31:59 ⛏ Fast Castle
44 2,409 11:55 16:03 38:28 ⛏ Fast Castle
37 2,036 9:38 13:48 32:20 ⛏ Fast Castle
37 2,006 11:14 14:51 28:55 ⛏ Fast Castle
28 1,557 10:38 14:20 35:40 ⛏ Fast Castle
24 1,316 11:20 15:35 29:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,855 23,855 16,135 3,645 92,490 104,820
31,685 36,895 9,110 2,655 80,345 88,000
33,525 12,785 23,765 3,485 73,560 97,355
18,605 24,975 16,615 5,665 65,860 100,381
41,040 17,175 5,100 2,270 65,585 89,264
23,960 19,190 15,070 2,050 60,270 66,602
18,055 21,950 13,435 3,050 56,490 63,190
22,165 22,509 3,225 2,455 50,354 51,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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