AoeStats
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Arena

510153765Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 53m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Goths · Brazil
1126
+15
🇬🇷 Britons · Greece
1076
+17
🇬🇹 Spanish · Guatemala
1073
+17
🇨🇳 Saxons · China
1152
-19
🇳🇱 Byzantines · Netherlands
1073
-15
🇳🇱 Varangians · Netherlands
1072
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,013 10:55 16:29 32:18 ⛏ Fast Castle
37 1,974 10:46 15:08 30:58 ⛏ Fast Castle
36 1,910 10:42 15:01 30:30 ⛏ Fast Castle
36 1,911 10:50 14:49 29:40 ⛏ Fast Castle
35 1,859 10:59 15:06 32:24 ⛏ Fast Castle
27 1,456 10:44 14:38 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,940 21,685 12,420 3,450 79,495 97,730
28,510 13,050 19,475 3,000 64,035 78,195
28,020 15,610 10,925 4,200 58,755 73,952
17,890 16,280 9,105 2,270 45,545 49,434
20,185 11,760 9,665 2,150 43,760 49,406
16,180 17,265 4,900 2,550 40,895 41,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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