AoeStats
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Baltic

510335949Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 6m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1484
+14
1421
+17
🇩🇪 Teutons · Germany
1401
+17
🇩🇪 Danes · Germany
1398
+17
🇭🇰 Slavs · Hong Kong SAR China
1477
-17
🇺🇸 Saxons · United States
1420
-16
🇨🇳 Franks · China
1419
-16
🇦🇷 Britons · Argentina
1416
-16
Player eAPM Actions Feudal Castle Imperial Opening
65 402 — — —
44 269 — — —
35 215 — — —
30 186 — — —
28 172 — — —
1 9 — — —
1 7 — — —
1 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,100 400 0 0 2,500 2,290
1,250 350 0 0 1,600 1,777
1,000 200 0 0 1,200 1,257
700 300 50 0 1,050 999
700 250 50 0 1,000 882
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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