AoeStats
← csknahmet27

Nomad

510113767Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 41m 30s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1722
+7
🇨🇳 Magyars · China
1595
+12
🇨🇳 Saxons · China
1380
+20
🇨🇳 Danes · China
1343
+21
🇪🇸 Persians · Spain
1535
-17
🇯🇵 Dravidians · Japan
1531
-17
🇹🇷 Japanese · Türkiye
1469
-14
🇨🇦 Burmese · Canada
1423
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 2,532 13:40 18:00 34:15 ⛏ Fish Boom FC
48 1,986 13:45 17:58 36:21 ⛏ Fish Boom FC
41 1,714 14:16 18:02 35:41 ⛏ Fish Boom FC
36 1,483 13:21 16:50 30:11 ⛏ Fish Boom FC
33 1,354 14:37 18:27 38:38 ⛏ Fish Boom FC
30 1,252 15:37 27:24 — ⚔ Fish Boom FC into Scouts
24 1,006 15:19 22:13 — ⚔ Fish Boom into Towers FC
23 969 14:03 17:51 33:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,145 13,714 11,895 3,550 50,304 52,039
20,885 16,777 7,575 3,910 49,147 50,133
20,975 13,834 12,305 2,025 49,139 52,055
15,230 15,073 5,020 1,705 37,028 40,479
14,455 14,084 3,385 1,810 33,734 35,994
11,360 10,635 2,350 725 25,070 27,737
8,525 9,638 4,260 1,500 23,923 25,660
5,645 4,365 1,130 1,770 12,910 12,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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