Oasis
510095173Analyzed4v4 RM
·
1d ago on Sep 29, 2026·
37m 54s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 78,100 analysed team-game players on Oasis.
Monotone
B
Feudal Age
9:28
vs 10:44
top 18%
Castle Age
31:24
vs 20:42
btm 2%
Imperial Age
—
vs 36:44
btm 0%
eAPM
50
vs 31
top 16%
First military
10:30
vs 13:39
top 21%
▲
Fast Feudal Age at 9:28 — faster than 82% of analysed players on Oasis
▼
Slow Castle Age at 31:24 — slower than 98% of analysed players on Oasis
▲
High eAPM (50) — top quarter of analysed players
▼
Town centers idle 24:51 of the first 31:24 — keep villagers queued
Nobody
S
Feudal Age
8:25
vs 10:44
top 1%
Castle Age
15:03
vs 20:42
top 5%
Imperial Age
—
vs 36:44
btm 0%
eAPM
59
vs 31
top 7%
First military
12:52
vs 13:39
top 46%
▲
Fast Feudal Age at 8:25 — faster than 99% of analysed players on Oasis
▲
Fast Castle Age at 15:03 — faster than 95% of analysed players on Oasis
▲
High eAPM (59) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 15:02
Pelopincho
A
Feudal Age
9:16
vs 10:44
top 13%
Castle Age
23:06
vs 20:42
btm 27%
Imperial Age
32:33
vs 36:44
top 17%
eAPM
56
vs 31
top 9%
First military
10:11
vs 13:39
top 16%
▲
Fast Feudal Age at 9:16 — faster than 87% of analysed players on Oasis
▲
Fast Imperial Age at 32:33 — faster than 83% of analysed players on Oasis
▲
High eAPM (56) — top quarter of analysed players
▲
Early military at 10:11 (Scout Cavalry) — earlier than 84% of analysed players on Oasis
▲
Town centers almost never idle — 4s across the first 23:06
Kamáximo Décimo Meridio
A
Feudal Age
9:15
vs 10:44
top 12%
Castle Age
24:44
vs 20:42
btm 16%
Imperial Age
—
vs 36:44
btm 0%
eAPM
45
vs 31
top 22%
First military
10:16
vs 13:39
top 18%
▲
Fast Feudal Age at 9:15 — faster than 88% of analysed players on Oasis
▼
Slow Castle Age at 24:44 — slower than 84% of analysed players on Oasis
▲
High eAPM (45) — top quarter of analysed players
▲
Early military at 10:16 (Archer) — earlier than 82% of analysed players on Oasis
▲
Town centers almost never idle — 1s across the first 24:44
Random Civ Pocket
S
Feudal Age
8:50
vs 10:44
top 4%
Castle Age
21:03
vs 20:42
btm 47%
Imperial Age
—
vs 36:44
btm 0%
eAPM
73
vs 31
top 2%
First military
9:38
vs 13:39
top 9%
▲
Fast Feudal Age at 8:50 — faster than 96% of analysed players on Oasis
▲
High eAPM (73) — top quarter of analysed players
▲
Early military at 9:38 (Scout Cavalry) — earlier than 91% of analysed players on Oasis
▲
Town centers almost never idle — 2s across the first 21:03
快樂 543
D
Feudal Age
28:17
vs 10:44
btm 0%
Castle Age
32:34
vs 20:42
btm 1%
Imperial Age
—
vs 36:44
btm 0%
eAPM
24
vs 31
btm 31%
First military
36:05
vs 13:39
btm 1%
▼
Slow Feudal Age at 28:17 — slower than 100% of analysed players on Oasis
▼
Slow Castle Age at 32:34 — slower than 99% of analysed players on Oasis
▼
First military only at 36:05 (Knight) — later than 99% of analysed players on Oasis
▼
Town centers idle 87:55 of the first 32:34 — keep villagers queued
牛比无极限
B
Feudal Age
9:02
vs 10:44
top 8%
Castle Age
29:44
vs 20:42
btm 3%
Imperial Age
34:09
vs 36:44
top 28%
eAPM
32
vs 31
top 47%
First military
9:56
vs 13:39
top 12%
▲
Fast Feudal Age at 9:02 — faster than 92% of analysed players on Oasis
▼
Slow Castle Age at 29:44 — slower than 97% of analysed players on Oasis
▲
Fast Imperial Age at 34:09 — faster than 72% of analysed players on Oasis
▲
Early military at 9:56 (Spearman) — earlier than 88% of analysed players on Oasis
▲
Town centers almost never idle — 2s across the first 29:44
csknahmet27
A
Feudal Age
10:02
vs 10:44
top 31%
Castle Age
19:10
vs 20:42
top 36%
Imperial Age
30:04
vs 36:44
top 5%
eAPM
23
vs 31
btm 30%
First military
11:01
vs 13:39
top 29%
▲
Fast Imperial Age at 30:04 — faster than 95% of analysed players on Oasis
▼
Loom after the Feudal click (8:02) — usually safest before it
▲
Town centers almost never idle — 1s across the first 19:09