AoeStats
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Oasis

510095173Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 37m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1616
+12
🇪🇸 Franks · Spain
1525
+16
🇪🇸 Magyars · Spain
1521
+16
🇺🇸 Varangians · United States
1486
+17
🇭🇰 Khitans · Hong Kong SAR China
1722
-24
🇹🇷 Vikings · Türkiye
1461
-13
🇨🇳 Italians · China
1447
-12
🇹🇼 Persians · Taiwan
1437
-12
Player eAPM Actions Feudal Castle Imperial Opening
73 2,753 8:50 21:03 — ⚔ Scout Rush
59 2,218 8:25 15:03 — ⛏ Fast Castle
56 2,140 9:16 23:06 32:33 ⚔ Scout Rush
50 1,904 9:28 31:24 — ⚔ Scout Rush
45 1,723 9:15 24:44 — ⚔ Archer Rush
32 1,218 9:02 29:44 34:09 ⚔ Archers into Fast Imp
24 892 28:17 32:34 — ⛏ Fast Castle
23 878 10:02 19:10 30:04 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,670 11,381 5,250 300 33,601 37,570
10,800 11,682 5,805 2,495 30,782 31,118
11,255 11,907 6,955 100 30,217 31,838
11,535 7,278 5,425 240 24,478 28,192
7,870 6,780 5,110 10 19,770 21,770
7,710 6,175 3,380 1,595 18,860 20,856
5,955 5,576 2,080 300 13,911 14,308
5,535 4,430 425 700 11,090 11,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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