AoeStats
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MegaRandom

510287570Analyzed
2v2 RM · 6h ago on Sep 30, 2026· 40m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1289
+14
🇩🇪 Mapuche · Germany
1210
+18
🇨🇭 Maya · Switzerland
1274
-17
🇮🇹 Japanese · Italy
1217
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 2,416 10:48 21:27 — ⚔ Archer Rush
37 1,497 9:42 24:03 39:05 ⚔ Skirms into Archers
25 1,005 11:46 24:12 — ⚔ Champis FC
21 862 11:06 22:04 37:38

Resources

Player Food Wood Gold Stone Spent Collected
11,300 10,222 3,695 1,635 26,852 28,714
11,285 8,661 4,240 1,200 25,386 26,561
9,070 8,486 3,825 300 21,681 23,544
10,935 6,955 2,130 1,500 21,520 22,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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