AoeStats
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Arena

509957278Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 67m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Lithuanians · Israel
522
+12
🇨🇦 Bohemians · Canada
500
+13
🇧🇴 Bengalis · Bolivia
451
+15
🇧🇴 Danes · Bolivia
385
+19
🇪🇸 Khmer · Spain
484
-17
🇹🇷 Romans · Türkiye
452
-15
🇹🇷 Varangians · Türkiye
412
-14
🇹🇷 Huns · Türkiye
387
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,596 12:04 29:23 46:53 ⚔ Archer Rush
19 1,244 12:53 17:10 38:07 ⛏ Fast Castle
17 1,117 13:27 26:25 37:14
13 870 11:35 22:28 45:32 ⛏ Fast Castle
12 779 9:26 22:19 44:39 ⛏ Fast Castle
9 630 11:45 19:24 34:15 ⛏ Fast Castle
8 516 11:43 21:49 35:05 ⛏ Fast Castle
8 531 13:20 23:36 36:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,035 29,620 22,865 2,995 85,515 101,115
26,865 23,335 14,000 3,350 67,550 82,030
25,350 23,080 13,830 3,050 65,310 98,296
32,595 13,100 15,630 1,700 63,025 91,999
15,095 21,995 16,155 1,635 54,880 64,951
17,895 19,085 12,680 1,745 51,405 88,846
21,960 9,250 5,850 5,300 42,360 46,896
12,315 8,760 10,010 750 31,835 43,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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