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Lombardia

510165295Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 48m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
55 2,657 10:15 23:08 35:25 ⚔ Archer Rush
48 2,293 11:03 15:03 42:52 ⛏ Fast Castle
39 1,866 9:24 23:51 43:31 ⚔ Scout Rush
38 1,846 9:52 28:11 33:14 ⚔ Skirms into Fast Imp
36 1,745 9:24 17:43 42:43 ⚔ Archer Rush
34 1,657 9:48 20:30 37:18
25 1,216 11:43 17:16 42:06 ⛏ Fast Castle
18 861 12:13 18:03 31:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,865 7,065 15,020 1,830 46,780 49,921
12,920 17,667 12,840 1,500 44,927 49,733
16,870 11,865 12,010 2,180 42,925 46,397
16,880 6,545 10,890 780 35,095 41,470
16,170 8,307 7,155 1,530 33,162 37,300
12,825 10,870 5,730 3,025 32,450 38,782
15,565 8,340 6,525 1,915 32,345 35,776
8,070 7,675 2,280 1,050 19,075 22,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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