AoeStats
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MegaRandom

510635662Analyzed
3v3 RM · 20h ago on Oct 1, 2026· 41m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1268
+10
🇺🇸 Danes · United States
1217
+12
🇺🇸 Cumans · United States
1202
+12
🇺🇸 Ethiopians · United States
1160
-12
🇨🇦 Britons · Canada
1142
-12
🇨🇦 Varangians · Canada
1080
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,302 11:56 17:22 — ⚔ FC into Archers
29 1,211 12:40 16:40 — ⚔ FC into Skirms
23 936 12:09 23:11 — ⚔ Archer Rush
22 891 9:40 20:24 30:45 ⛏ Fast Castle
20 813 10:59 15:35 38:05 ⛏ Fast Castle
16 665 11:40 16:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,295 12,190 11,920 960 44,365 51,935
20,695 9,215 7,980 1,500 39,390 43,530
10,005 6,898 2,810 340 20,053 30,997
7,000 6,310 3,205 105 16,620 20,682
5,650 4,855 810 1,025 12,340 12,599
5,320 4,690 1,275 255 11,540 12,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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