AoeStats
← brunol1901

Nomad

509699235Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 43m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1693
+14
🇭🇰 Varangians · Hong Kong SAR China
1657
+15
🇹🇼 Danes · Taiwan
1635
+16
🇹🇼 Malay · Taiwan
1615
+17
🇨🇦 Cumans · Canada
1831
-22
🇧🇷 Malay · Brazil
1676
-17
🇧🇷 Spanish · Brazil
1550
-12
🇧🇷 Persians · Brazil
1516
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 2,746 11:36 22:41 — ⛏ Fish Boom FC into Fire Galleys
49 2,139 12:57 16:33 42:12 ⛏ Fish Boom FC
49 2,157 13:55 17:32 43:24 ⚔ Fish Boom FC into Scouts
49 2,168 11:22 22:58 40:05 ⛏ Fish Boom into Fire Galleys FC
44 1,932 14:40 19:17 38:54 ⛏ Fish Boom FC
39 1,694 13:05 16:04 43:16 ⛏ Fish Boom FC
35 1,545 12:53 16:55 36:22 ⛏ Fish Boom FC
30 1,314 12:15 39:53 — ⚔ Fish Boom into M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
13,045 23,193 7,375 1,600 45,213 47,939
16,400 23,184 3,955 1,560 45,099 49,377
21,305 10,653 10,240 2,250 44,448 46,179
14,020 19,133 9,040 1,710 43,903 43,620
14,535 14,145 6,580 2,075 37,335 40,519
16,575 8,959 6,535 3,015 35,084 36,085
14,770 12,201 6,005 1,600 34,576 35,293
8,945 8,505 960 2,550 20,960 21,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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